Game Developer
Confidential Studio (under NDA)
- Develop and maintain gameplay systems for a 2D game using Godot Engine and C# within an existing production codebase.
- Implement gameplay features, resolve bugs, and improve mechanics based on project requirements and playtesting feedback.
- Work with procedural generation, player and enemy systems, physics interactions, and other core gameplay functionality.
- Review and refactor existing C# code, and provide development estimates, progress updates, and tested builds for review.






